Introduction
This is a dream game I wish to make someday. It's basically Minecraft but with polygons. But the survival and online experience is different.
Keep in mind this page is ever so changing and things may be rewritten.
Gameplay
Player
The Player is the main avatar of the game that they simulate as a human in the game. They will first spawn to the nearest spawn point in the world. They have about 100% health and 100% stamina. The player's avatar can be changed through the wardrobe.
The player's Upper body (torso & arms), Legs, Hands, Feet, can be applied with a custom texture (png/jpg/gif). Their face containing their pupil and skin color can be customized. They can choose multiple changeable hair styles along with coloring as well.
The player can also have applied accessories such as hats, glasses, belts, capes, etc. All are found in the marketplace ranging from free or amount of in-game currency.
Survival
One of the game modes of the game is Survival. The first adjective of survival is to gather resources to build or kill NPCs (passive & hostile creatures) in the game.
Terrain
The world of Polycraft is entirely constructed of polygons connecting in a voxel grid. The terrain is the core part of navigating land that is all generated in a world. Terrain can be different materials such as Dirt, Stone, Sand, etc. But have added layers of texture on top such as for example Dirt having a grass layer on it.
Characters
Name | Description |
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Human | They are the playable character in the game. |
Non-playable Characters
Name | Description |
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Glegle | A specious of anthropomorphic animals. They resemble the anatomy of a human but with thin layered coat fur over their skin. They have a nose of a typical animals but they don't have muzzles. They have hair and come in a multitude of types. |